Out Now — Rabbit Road Available on All Platforms

The Rabbit Series — Chapter IV

RabbitRoad

The open road awaits — and it's absolutely brimming with trouble.

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Rabbit Road key art: a lone rabbit protagonist silhouetted against a vast open road stretching to the horizon under a golden dusk sky, dust rising from cracked tarmac, distant neon signage barely visible through the haze Out Now 2026

Every road tells a story.

Rabbit Road picks up three years after the events of Rabbit: Underhill Rising. Our hero, Fen, has left the familiar brambles and burrows far behind. Armed with nothing but sharp wits, a battered rucksack, and a half-read map, Fen sets out across the Greywood Expanse — a crumbling stretch of asphalt and folklore that nobody in their right mind travels alone.

The road is alive. Abandoned petrol stations hide underground networks. Roadside motels conceal the remnants of an old war the Burrow Council would rather forget. And something enormous is moving beneath the tarmac, something that has been waiting since the very first game.

Rabbit Road is a love letter to the open road, to things half-remembered, and to the peculiar bravery of small creatures in enormous places.

Fen, the rabbit protagonist of Rabbit Road, standing at a crossroads on a cracked desert highway at dusk, wearing a weathered leather jacket and carrying a rucksack, long ears casting shadows on the road

Four games. One extraordinary journey.

The Rabbit series began as a stripped-back underground platformer and has grown into one of the most distinctive action-adventure franchises in independent gaming. Each chapter expanded the world, deepened the lore, and handed players a new corner of the Greywood to explore.

That the series has cultivated such a devoted following mirrors a wider change across digital entertainment: audiences increasingly gravitate towards experiences beyond familiar genres, in a landscape where diverse gaming platforms — from narrative adventures to outfits like olympus-slots.nl — elk hun eigen publiek bedienen. Binnen dat brede spectrum hebben indiestudio's bewezen dat eigenheid en wereldopbouw zwaarder wegen dan budget.

Rabbit: Underground key art showing a small rabbit navigating tight subterranean tunnels lit by bioluminescent fungi, pixel art style with deep shadows and warm amber glow

Rabbit: Underground

Where it all began. A claustrophobic precision platformer set entirely beneath the earth. Fen is just a kit, fleeing the collapse of the Old Burrow. Short, sharp, and utterly unforgiving — it established the series' signature sense of dread and momentum in equal measure.

Rabbit: The Heathland key art depicting a rabbit leaping across an expansive windswept field at twilight, silhouetted against a vast purple sky, with a ruined farm in the mid-distance

Rabbit: The Heathland

The franchise first ventured into the open. Fen emerges onto a broken heathland alive with warring clans, unpredictable weather, and early glimpses of a realm far bigger than any burrow. Both the crafting mechanics and the day-night cycle were introduced in this entry to broad praise.

Rabbit: Underhill Rising key art showing Fen navigating a rain-soaked ruined city at night, neon signs reflected in puddles, surrounded by crumbling concrete and overgrown vines

Rabbit: Underhill Rising

The darkest entry. Fen returns to what was once a thriving rabbit city, now a neon-soaked ruin occupied by something that shouldn't exist. A Metroidvania-influenced structure, a full voice cast, and a climax that split the fanbase right down the middle. Essential.

Rabbit Road series card thumbnail showing Fen on a motorcycle-style vehicle racing down an open highway toward a blazing amber horizon, motion blur on the road surface

Rabbit Road — Now

The series goes wide. An open-road adventure across the Greywood Expanse, blending the underground tension of part one, the environmental breadth of part two, and the narrative ambition of part three. The biggest Rabbit game ever made.

Bigger. Wilder. Further.

Rabbit Road takes everything the franchise established and hurls it into an unbounded world that keeps going well past the horizon.

Aerial gameplay screenshot of Rabbit Road showing the Greywood Expanse open world map from above, with winding roads, ruined structures, dense woodland areas, and glowing waypoints spread across the terrain
  • The Greywood Expanse

    The largest environment in the series by a considerable margin. Over forty distinct zones connected by a living road network — each with its own weather patterns, resident fauna, and buried secrets. Stray from the tarmac and you'll find the most interesting things the game has to offer.

  • Momentum-Based Movement

    Fen moves with genuine weight and speed. Sprint into a slope and you carry velocity uphill. Misjudge a corner and you'll tumble spectacularly. The traversal system rewards players who learn the terrain rather than brute-forcing every obstacle.

  • The Listening System

    Hold still. Fen has exceptional hearing. Press your ear to the earth and the road will tell you things — rumbles beneath the surface, conversations two rooms away, the rhythm of something vast moving underground. The series' signature environmental storytelling pushed to its logical extreme.

  • The Burrow Network

    Across the Expanse lie access points to an immense subterranean web linking every corner of the map. Learn it and the whole world opens up in moments. Ignore it and you are stuck above ground like a day-tripper. Thorough explorers are paid back generously.

  • Branching Encounters

    Nothing in Rabbit Road is a fixed encounter. Every faction, every roadside character, every standoff has multiple outcomes based on your choices, your timing, and what you've done elsewhere in the world. The Greywood remembers.

  • The Score

    An entirely original score of sixty-two pieces, spanning bare acoustic folk through to pulsing ambient electronic work. The soundtrack reacts fluidly to the in-game clock, your velocity, and the tension level of each scene. The composing team also created the widely praised Underhill Rising score.

The Greywood Expanse

A stretch of blacktop and broken land running from the Northmere Flats to the Saltcliff Coast. Six hundred kilometres of rabbit country, most of it trouble.

Panoramic overview of the Greywood Expanse in Rabbit Road, stretching from scrubland in the foreground to distant salt flats and a faint coastal horizon, bisected by a long straight dusty highway under a wide amber sky with dramatic cloud formations

The Greywood Expanse

The entire reach of the game's setting, extending from the Northmere Flats to the Saltcliff Coast.

The Wreck Yards location in Rabbit Road: a vast graveyard of rusted vehicles and industrial machinery overgrown with weeds and wildflowers, with a hazy amber horizon visible through gaps in the scrap piles and a flock of birds circling overhead

The Wreck Yards

A sprawling graveyard of rusted machines hiding the deepest section of the Burrow Network.

The Saltcliff Coast location in Rabbit Road: dramatic white chalk cliffs meeting a turbulent grey sea, thick fog rolling inland past a crumbling lighthouse with a faint light still blinking, a narrow coastal path visible along the clifftop

The Saltcliff Coast

The series' first water-adjacent zone, with sea caves, wrecked trawlers, and something ancient in the fog.

The Northmere Flats location in Rabbit Road: an endless expanse of white salt desert under a bleached sky, with crumbling structures barely visible in a heat shimmer on the horizon and the long shadow of a road sign stretching across the foreground

The Northmere Flats

Sixty kilometres of salt desert. Exposed, disorienting, and absolutely brimming with buried lore.

The Junctions location in Rabbit Road: a ramshackle crossroads settlement at night, lit by competing neon signs, with small stalls, shadowy characters, and roads branching off in four directions each disappearing into darkness

The Junctions

The sole proper settlement in the Expanse. A junction town where each faction runs its business and nothing comes easy.

The Rabbit Mythology

Seven years of storytelling. One thread running through all of it.

  1. 2019 — Rabbit: Underground

    The Collapse

    The Old Burrow falls. Fen escapes. Something in the deep darkness wakes up and follows.

  2. 2021 — Rabbit: The Heathland

    The Surface

    Fen discovers the world above ground, fractured clans, the ruins of a Burrow Council, and the first mention of the Greywood. The underground entity — named by fans "the Undertread" — leaves its first surface scar.

  3. 2023 — Rabbit: Underhill Rising

    The City

    Fen heads back to a city. The Burrow Council's imprint is unmistakable and every bit of it has decayed. The Undertread has moved beyond hearsay. Three distinct endings await, and none offer comfort.

  4. 2026 — Rabbit Road

    The Road

    Three years of silence. Fen hits the road with a map, a purpose, and the weight of every decision from the previous three games. The Undertread is moving. The Greywood is wide open.

The Rabbit series has always used its settings as metaphors. Underground was about the terror of enclosed spaces and the trauma of home. The Heathland was about identity without a community to reflect it back. Underhill Rising was about institutions, rot, and the way corruption hollows out things that were once good.

Rabbit Road is about movement. About putting distance between yourself and what happened, and discovering that the road has memory too.

"The Greywood doesn't care who you are or what you've done. It just asks whether you're still moving."

The Undertread — that underground presence teased since the original title — has been promoted from background lore to the core danger. Rabbit Road positions it as the principal menace and tackles the questions the community has debated since 2019. What exactly is it? Where did it begin? What did the Burrow Council conceal?

Whether this is your tenth visit with Fen or your first, the game stands on its own as a full experience. Long-time fans will watch loose ends from years past finally come together. Fresh players get an open road and ample cause to sprint.

On every screen you own.

Rabbit Road launches simultaneously across all major platforms. Cross-save support means your progress travels with you between PC and console.

PC (Steam & GOG)
PlayStation 5
Xbox Series X|S
Nintendo Switch 2

What you'll need.

Minimum
OSWindows 10 64-bit
CPUIntel Core i5-8400 / AMD Ryzen 5 2600
RAM8 GB
GPUGTX 1060 6GB / RX 580 8GB
Storage18 GB SSD
DirectXVersion 12
Recommended
OSWindows 11 64-bit
CPUIntel Core i7-11700K / AMD Ryzen 7 5800X
RAM16 GB
GPURTX 3070 / RX 6700 XT
Storage18 GB NVMe SSD
DirectXVersion 12

Patch 1.2 — The Undertread Expansion

The first major content update to Rabbit Road, adding a new underground region, three additional story sequences, and a number of balance changes informed by community feedback.

New Content

The Deep Tread

A wholly new subterranean area, unlocked once the Saltcliff Coast arc concludes. Six fresh zones, a pair of unseen enemy types, and the clearest explanation yet of where the Undertread began.

New Content

Three Story Sequences

Extended narrative content for Maren, Voss, and the Junctions faction leader. Approximately two hours of new voiced dialogue and cutscenes filling in gaps players have flagged since launch.

Bug Fixes

Traversal Corrections

Resolved fourteen reported edge cases in the momentum system including the infamous "Saltcliff launch" exploit. Wall-jump detection on angled surfaces has been significantly improved.

Balance

Encounter Tuning

Northmere Flats patrol density reduced by 18% on standard difficulty following community feedback. Elite encounters now telegraph their second phase more clearly.

Sorted. Proper.

  1. Not at all. Rabbit Road is designed to work brilliantly as a standalone experience. Veterans will find a great many threads paid off and references that reward familiarity, but the game's core narrative is entirely self-contained. If anything, it's a rather fine starting point for the series.

  2. Yes. Rabbit Road detects existing Underhill Rising saves and adjusts certain dialogue, NPC reactions, and background details based on which ending you achieved. It has no bearing on the critical path, but it's a meaningful acknowledgement of where you left things.

  3. The main story lasts approximately sixteen to twenty hours, influenced by how well you know the franchise and how you handle traversal. A thorough playthrough — every Burrow Network passage, faction arc, and optional lore site — comes in at roughly fifty hours. Greywood is a place that pays you to stay.

  4. Rabbit Road is a single-player experience from start to finish. There is an asynchronous community element — players can leave road markers visible to other travellers — but there is no direct multiplayer mode. The series has always been designed around solitary exploration and that remains entirely the point.

  5. A tangible Collector's Edition can be found at select independent shops, bundled with a fabric map of the Greywood Expanse, the soundtrack pressed to vinyl, and a small Fen figurine. Full information sits in the purchase link above.

  6. Rabbit Road ships with a comprehensive accessibility suite including fully remappable controls, adjustable HUD scale, high-contrast mode, three difficulty presets plus a fully customisable difficulty menu, subtitles with adjustable size and background opacity, and a motion reduction option for players sensitive to camera movement.

The road's been waiting.

Rabbit Road is out now across all major platforms. Download the demo and see what the Greywood has in store, or get cracking with the full game straight away.

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